1,2,3,4 (Finger grabbing Game)

This is a sitting down circle game. On the count of 1, everyone slaps their right knee. On the count of 2, everyone slaps their left knee. On the count of 3, everyone puts their Right Index Finger in the air. On the count of 4, put your left hand hovering above the person to your left’s finger. On the word “Go”, try and grab the person on your left’s finger, while trying to stop the person on your right grabbing your finger!! This game may sound complicated, but it is not!

Alternative: On 1 = raise finger, 2 = hover other hand flat above neighbour’s finger, 3 = try and grab.

Balloon Breaking https://xgp.digital/

Before the game begins, a message is put inside a balloon and the balloon is blown up. The balloon is passed around the circle until the leader says stop or the music stops. The Child with the balloon then has to burst the balloon and do the required action/forfeit e.g. be a dog or do a dance.

Alternative: Put words from memory verse inside a number of balloons.

Branches

The Children form a circle (stream) with one beaver left outside. The circle beavers then pass a rolled newspaper (branch) around and the odd beaver has to try and catch it. When the Child catches the branch to build his dam, another child takes his place.

Chair Bigamy

Organise chairs in sets of 3 around the room. Children get in sets of 3 and sit on a set of chairs. Organise it so that one group is only a pair of kids + an empty chair. This pair has to leave their chairs and grab a person from another triplet take them back to their set of chairs. Then the group who now have 2 people have to grab someone else from another group. When the music stops, the last set of 3 to run are out. The game continues until there is only one group left.

Chair Relay

Children are divided into teams, and they lay their chairs out in a line in front of them. There should be one extra chair for each group. They stand on the chairs, leaving the last one empty, and on the word “GO”, the team have to race to the other side of the hall, by passing the empty chair to the front of the line of chairs, and then stepping onto it (then they have a free chair that they can pass to the front.

Clock in the Tower

Everyone stands in a circle and is numbered one to four. One person stands in the centre. The players say the rhyme “The clock in the tower strikes the hour”, and the person in the centre claps his/her hands 1,2,3 or 4 times. If e.g. 3 is clapped, then all the 3’s run around the circle and the first into the centre takes the place of the clock.

Alternative; with a big group of kids increase numbers to 6 or 8 etc.

Do You Love Your Neighbour?

This is a sitting down circle game. One person does not have a chair, and stands in the middle. They choose someone, and ask them “Do you love your neighbour”? If that person says “No”, then the people at either side, have to swap chairs, before the person in the middle sits down in one of their chairs. If the answer is “Yes”, then everyone has to swap chairs.

Alternative: Leader in middle asks question. If answer is “No” neighbours must run in opposite directions around circle and back to place. Last one is out – better without chairs.

Duck, Duck, Goose

This is a sitting down circle game. One child is selected to go round the outside of the circle, patting everyone on their heads and saying “duck”, when they come to a person who they want to chase them, they shout “goose”. Then they have to run round the circle, while being chased, and try to steal the space which has just become available. If the person is caught, then they have to run again.

Alternative: “Koala, Koala, Kangaroo” and children hop/jump around circle.

Find the Leader

The children sit in a circle except one who is a detective. The detective leaves the room while another child is chosen as a leader. The detective then has 3 tries to find the leader. The leader starts making a rhythm/action which all the group copy. The leader then changes his actions e.g. clapping, waving, hitting chest. The other children have to copy the leader without making it too obvious.

Find the Ring

Tie a ring onto a long piece of string. The children sit in a circle holding the string except one who is in the centre. Those in the circle try to move the ring around without the child on the outside seeing it. If he finds the ring, he swaps places with the child on the outside holding it. Limit the number of guesses so that every child can have a try.

Flying Dutchmen/Dustmen

Children stand in a circle holding hands, two people are chosen to go round the outside holding hands (and the circle is closed again), they have to tap a pair of hands, and when this happens, they have to run round the circle and get into the space which is available, the people they have just tapped, have to run round the circle in the opposite direction and get back to their own space.

Furry Object Game

This is a sit down circle game. An object (e.g. an orange) is passed from the 1st person to the 2nd. The first person says, “this is a furry orange”, the 2nd person says “a what”, the first person then says “a furry orange”. The object is then passed onto the third person who repeats “this is a furry orange”, and when the 3rd person says “a what” the 2nd person asks the first person “a what”, and then the message gets passed back to the 2nd and 3rd persons. Every time an object is passed and someone says “a what”, the message goes all the way back to the first person, and is then passed all the way back to the person who asks. Once everyone has got used to one object going all the way round the circle, send 2 objects round the circle, starting with the same person, but going in different directions.

Hands on Knees

This is a sitting down circle game – that is complicated to explain but is easy to play. Each person puts their left hand on their left-neighbour’s right knee; and then puts their right hand on their right-neighbours left knee. The game starts when a chosen person taps someone’s knee (with whichever hand is on that knee). The tapping continues around the circle in the order the hands are in; not the order of people (which is of course different since people have crossed over arms with both neighbours). A double tap means change direction. If a person forgets, hesitates or taps out of sequence then they put one hand behind their back. The game finishes when there is only one or two people left.

Alternative: Kneel on floor and place hands in front of you in same pattern.

Key’s to the Castle

By yanam49

Leave a Reply

Your email address will not be published.